Small World Undergorund
"This world's not big enough for all of us, so it's time you step aside to make room for me."That's the spirit of Philippe Keyaerts' award-winningSmall World, and the 2011 releaseSmall World Undergroundis a standalone game that keeps that spirit intact, wh
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“This world’s not big enough for all of us, so it’s time you step aside to make room for me.”
That’s the spirit of Philippe Keyaerts’ award-winningSmall World, and the 2011 releaseSmall World Undergroundis a standalone game that keeps that spirit intact, while putting a new spin on the game play.
Small World Undergroundincludes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature/power combinations over the course of the game spending points to draft these combinations and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as “places of power”, and monsters must first be conquered before a player can claim these special benefits. At the end of each turn, a player scores points for the regions he holds, and the player with the most points at game end wins.
Small World Undergroundis playable on its own, but can be combined with otherSmall Worldreleases. The publisher recommends that players be familiar withSmall Worldbefore playingSmall World Underground.
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